What a realistic MVP budget looks like in 2026
The line items that decide the cost of a first release, and the ones founders usually leave out.
iOS and Android apps in Swift, Kotlin, React Native or Flutter, from the first release through store review and every OS update after. For teams launching an app, or running one that crashes, rates poorly or is hard to change.
“They work like part of our own team. Same standups, same board, and they push back when a decision is wrong.”
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Most projects start with one app on both stores. The same back end, design system and release process then carry the next version.
Apps for your customers with sign-in, payments, push notifications and analytics, designed to Apple and Google guidelines.
One codebase for both stores when the app is mostly screens, forms and data. We tell you when native is worth the extra cost.
For apps that rely on the camera, Bluetooth, background location or heavy graphics, where native performance matters.
Apps for inspections, deliveries and stock checks that work offline and sync when the signal returns.
The APIs, databases, push services and admin dashboards your app runs on, built alongside it.
Crash fixes, OS and SDK updates, store policy changes and new features for an app another team built.
A no-code app builder compared with an app built by Leapstrat. A builder can be the right start for a simple prototype; we help you see where it stops fitting.
One of our two founders joins the workshop and stays on the project as your point of escalation.
Engineers on shift 09:00–23:00 IST: 4.5 hours with US Eastern, a full working day with the UK and Europe.
Code, build pipelines and store access are kept ready for your own team to take over.
Worried about store review? We prepare the listing, privacy labels and test accounts, and handle any rejection with Apple or Google.
How we handle store review →Designs are approved before build starts, and you test every sprint’s build on your own phone. The bar shows a typical project, week by week.
We agree the users, features, platforms and integrations, then click through a prototype before anything is built.
You get: Feature list, prototype and fixed estimateScreen designs for iOS and Android that follow each platform’s conventions, reviewed with your team on real phones.
You get: Approved designs for every screenApp, API and admin panel built in two-week sprints, with a test build on your phone after every sprint.
You get: Test builds through TestFlight and Google PlayDevice testing, store listings, privacy labels and submission, then a staged rollout with crash monitoring on.
You get: Live app in both stores and a launch reportOS and SDK updates, crash fixes and new features each month, with crash rates and ratings reported back.
You get: A monthly crash and ratings reportMost clients start with a fixed scope first release, then move to a dedicated pod for updates and new features. You can switch between phases.
Crash-free sessions after the takeover
Send us the store link. On a 30-minute call we will tell you what is causing the crashes or poor ratings, whether to fix or rebuild, and what it should cost.
The sector sets the rules for privacy, payments and accessibility. We choose native or cross-platform by what the app needs from the device.
Platforms, store review and support after launch. Anything else, ask on the call.
Most first releases fall between $25k–$70k. It depends on the number of screens, integrations and whether you need both platforms. After a 30-minute call we send a written estimate within one working day.
Yes. We prepare the listings, screenshots, privacy labels and test accounts, submit the app and handle any rejection notes until it is approved.
Cross-platform (React Native or Flutter) suits most apps built around screens, forms and data, and costs less to run on both stores. Native suits apps that rely on the camera, Bluetooth or heavy graphics. We recommend one in discovery and explain why in writing.
You do. The app is published under your own Apple and Google developer accounts, and the code, signing keys and back end stay in your name.
Yes, on a monthly plan covering OS and SDK updates, crash fixes, store policy changes and small features. Apple and Google change their rules every year, so most apps need this.
Often, yes. A one-week app review checks the code, crash reports and store ratings, then we send a fix-first list and say whether a rebuild would cost less.

The line items that decide the cost of a first release, and the ones founders usually leave out.

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Send the details for a written estimate within one working day, or talk it through with one of our founders first.